Marie-Law Ryan, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media, Baltimore, Maryland: The John Hopkins University Press, 2001, page 91.
In the mid-twentieth century a series of writers were imagining vast imaginary worlds. Their worlds extended far past the scope of the stories that traversed them. They developed the histories of far away lands and they considered the geographies that extend into the horizon. It’s at this time that this practice of world-building is first being robustly theorized. Not long after methods of world-building are first described within literature, scenario planning emerged as a sister practice focused on producing speculations to guide businesses, institutions, and nation states. Scenario planning’s imagined worlds incorporate a heavy reliance on the quantitative analysis of trends and expert’s forecasts future developments. The worlds that scenario planers imagined have influenced major decisions by some of the worlds largest intuitions and governments. Fictional stories and worlds have provided vivid commentaries on our world at the same time they have provided inspiration and direction to our collective imagination. This thesis proposes methods of architectural design where a world-building imagination is translated into tangible propositions, informed by data, to address serious issues of today and tomorrow. The methods of design the thesis is developing meaningfully leverage the innovation and imagination of storytelling and world-building developed within literature, video-game development, and film for architecture and urbanism.
There are many difficult challenges that face us today; from the ecological, to the political, to the social. And, meaningfully addressing these issues will require a meaningful reimagining and subsequent redesigning of the world. There have been calls to address these issues through storytelling and world-building from philosophers, such as Bruno Latour, economists, like J.K. Gibson-Graham, and political theorists, notably Andrew Merrifield. There are also examples of architects and urbanists who have used stories and world-building in their work but limited sustained attention has been directed at the methods these external disciplines offer architecture and urbanism. By rigorously adapting stories and world-building into a design process, new design spaces are opened. What follow are a sampling of diagrams, with associated captions, describing various principles and processes of the proposed design method.
Scenario planning's process can be simplified to the following five steps: